no wonder he got out of papy, wtf was that hype build to nsr? wtf? I thought nsr was the ubber pinaccle of isi engines as bob stanley and rsc put it. The skin changes the crap underneath doesnt. Yay for the tri-monthly ISI engine reash game! Don't get this wrong, I don't want to say one or the other is better, it's just a different kind of tastes, and you know, you can't argue about tastes. Some people prefer the immersion (like you?), which on the first look is better in GTR/GTL/rFactor and takes way more time to develop in LFS, while others (like me) prefer the plausible action-reaction model and the purist simulation in general. It may also be a different set of priorities. I don't want to say LFS is perfect in every way, but if you don't notice the immediate difference between simulation (LFS) and a big compilation of data curves (any game based on ISI engine) then there's no point trying to explain it. And yes, that was after I hacked all files to remove the remaining AIDs. In the GTL demo the cars reaction mostly put a big "WTF" on my forehead. Also whenever I do something in LFS, I understand the reaction of the car, and I understand what I did wrong when the reaction was negative for my laptime. The most important feel, namely the 'connected to road' feel is completely missing. The only thing I feel in GTL is a crapload of canned FF effects. Autopit will reset to "1" after each start Pit Spot Marker="1" // Show marker to indicate corner pit spot locationĪuto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only)Īuto Blip="0" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only) Pit Direction Indicator="0" // Show arrow icon to indicate direction of pit exit Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct)Ĭorner Markers="0" // Show corner marker icons to indicate corner severity and suggested gear No AI Control="0" // AI never has control over car (except autopit) Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip
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